A player-driven economy
Emeralds are the lifeblood of HavenGrove. Players earn, trade, and spend them through shops, warps, and villager trading. To keep that economy meaningful, we make a handful of balance adjustments—so no single strategy can flood the market or trivialize progression.
Gameplay
Balance Adjustments
- Villager breeding is disabled to preserve the emerald economy.
- Villager trades go on cooldown once every 25 minutes.
- Villager mending trades cool down every two hours.
- Common emerald trades (like sticks) cool down every hour.
- Raids are limited to one per player every 48 hours.
- Spawner mobs have no AI, making them safe to keep in bases.
- Fast redstone is limited and breaks if it exceeds 30 pulses.
- Mob griefing is disabled.
- The Nether roof is disabled (attempting to reach it applies damage).
- Mining blaze spawners in the Nether is disabled.
Performance
Per-Chunk Limits
To keep the world lag-free, some blocks and entities are capped per chunk. Plan large builds and farms with these limits in mind.
Armor Stands20
Containers80
Spawners3
Redstone128
Hanging Frames20
Hoppers50
Tile Entities256
Campfires10
Found a lag source or have an economy question? Report it in the #supportchannel on our Discord—we're always tuning for a smooth experience.